Remember that you can change your ability loadout at any point outside of combat, so you can adapt on the fly within an area.Riposte is a better choice when the party is largely healthy and you simply wish to increase your damage output.Defender is a better choice when you have low-health allies and survival is key.Standard of the Ninth is a fantastic one that will grant him extra stacks of Block rather consistently. Get health increases and status resists to shore up his defenses, and then swap them out for any of his unique trinkets if you happen to come across any. Defensive trinkets are the best for the Man At Arms.Keeping that in mind, Command is a fantastic ability to pair with the Leper, as it both increases damage output while removing Blind - which can be the Leper's main drawback.He competes with other front-liners such as the Leper as a result of this, so consider using only one or the other. This is where his skills work and where he will excel as a tank - his primary purpose. Just keep him at the front at all times.Command and Strategic Withdrawal are gained from the fifth visit to a Shrine.Įvery party composition is different, but there are patterns that you'll notice when it comes to using the Man At Arms.Courageous Abandon is gained after beating the battle at the fourth Shrine visit.Retribution is gained on the third visit.Stand Fast is gained after beating the second visit's associated battle.Bellow is gained on the first visit to a Shrine.Some of these abilities are unlocked by visiting Shrines of Reflection. If at Death's Door, this is now also a large heal and applies a stack of Block+. Consumes the Block and also makes him Vulnerable.ĭeals more damage and has a higher crit rate.Īttacks while moving one rank backward. Now has a lower Cooldown.Ī Block-piercing attack that deals double damage if the Man At Arms has Block or Block+. Grants a self-reapplying two stacks of Block to the Man At Arms.īlock is now Block+, now also removes Marked. Now reduces their speed by 5 while also removing Crit.īestows two stacks each of Riposte and Taunt to the Man At Arms.īestows Strength and removes Blind from an ally.
Removes Riposte from the entire enemy party while also reducing their SPD by 3. Two stacks of Block and the attack now inflicts Stun if the target is Marked. Heals Stress for both.īlock is now Block+, also removes Weak from the ally, and heals more Stress.Īttacks while moving the Man At Arms forward three ranks. Grants Block to the Man At Arms and removes Vulnerability from an ally. Grants two stacks of Block to the Man At Arms and two stacks of Guarded to an ally.īlock is now Block+ and the selected ally receives three stacks of Guarded. Also deals damage and inflicts Dazed.ĭeals more damage and also inflicts Stun if the target is Marked. Knocks back the target one rank while also moving the Man At Arms forwards one rank. Deals damage to an enemy in the first three ranks.ĭeals more damage and grants the Man At Arms Block when the target is Marked.